﻿using System;
using Microsoft.Xna.Framework;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace WheelOfCivilization.Map.MapObject.Unmovable.Nature
{
    class Ground : NatureObject
    {
        public Ground(WorldCluster inC):base()
        {
            inCluster = inC;
            this.value = 0;
            this.occupied = false;
        }

        public new string ToString()
        {
            return "ground";
        }
    }
}
